Readme file for Giant Donkey Kong, by Lillie's MADs
Origin: Donkey Kong '94

Bare in mind that this character was made under Fast 5 and performs best at that speed! Should work good in normal speed, but I didn't test it all that much.
Just kinda grown used to Fast 5 and I do not wish to switch back. Normal speed is sooooo slow.

The character was made on version 1.0, but it should work perfectly in 1.1, barring some zoom issues or whatever.

Normally, I'd say this is for AI vs AI only, but this character is actually a bit easier to face if you're not a stupid bot.
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Table of Contents:
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1. General information
2. Movelist
3. Notes
4. Special Thanks
5. Update Log
6. Legal Information


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General information:
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A custom interpretation of the final boss of Donkey Kong '94. While it is roughly based on the boss fight in question, I
designed it to not be accurate, opting to instead give it more of a feel of what you would actually see in a fighting game.
In the end, I do make my stuff for AI vs AI, and if I made it completly accurate, this character would be worse than MORGUL 
in that regard.
Has a few issues here and there, but I'll get back to it another time. Got so many projects on my mind that I don't know
where to star.


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Movelist:
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X: Double Slam

DK smashes each of his fists realtively near to his face. Hits foes that are close.

Y: Running Fists

DK' fists creep in from the side, before suddenly shooting forwards, crushing the opponent beetween them.

A: 3-Smash Left

DK lifts his left hand, smashing it down 3 times quickly across the stage.

B: 3-Smash Right

Same, but for the other side.



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Notes:
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Each attack has various items fallingdown. They are the only part of DK's attacks that can actually be blocked.
DK really fails agaisnt superarmor, since 3 of his attacks custom state, making him rely on the running fists and the falling items. Just a note to the bettors out there.



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Special Thanks:
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Gumhoy: For being an amazing person in general and finally getting me started on my own MUGEN work. Also made the template used for all of my work.
HelloMyNameIsAAA: Helping me out with a code on the falling items.
A.J. Nitro: Ripped the sprites seen in this character.
Arxos: For running the best MUGEN stream around, allowing my work to be shown and entertain others.
Nintendo: For making the original game, which remains one of my favorites of all times. It's just so charming.


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Update Log:
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Funny enough, this is actually my 2nd own character...just haven't released the first yet.

6.10.2020: Initial Release

 
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Legal Stuff:
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I only made the code. Anything else belongs to their respective creators (Nintendo, Game Freak, etc.).
Take any of my janky code as you'd wish. Just don't claim that you made this character and we're all set.
Feel free to redistribute it aswell, just credit me, in that case. Pretty please.
This character is not to be used for commercial purposes.

